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Pokémon Stadium (pirate)

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Pokémon Stadium
The Title Screen for the SNES version of the game.
File:PkmnStdmPirateMega.png
The Title Screen for the Mega Drive version of the game.
Category Arcade-style Fighter
Players 1-2
Publisher Never officially published
Developer Unnamed ROM Hackers
Game advisories and suggested ages
ESRB Unrated
Content No content advisories
Release dates
Japan Unreleased commercially
N. America Unreleased commercially
Australia Unreleased commercially
Europe Unreleased commercially
Korea Unreleased commercially
Web sites
English
Japanese

Pokémon Stadium was an un-licenced, pirate SNES and SEGA Mega Drive game of the Arcade beat-'em-up genre, using characters from the Pokémon franchise, but using custom sprites and no references to Pokémon trademarks aside from the name. It was created by ROM hackers editing existing games to create an Arcade fighting system capable of using the characters. Though it shares its name with an official Pokémon game released for the Nintendo 64 home videogaming console, it bears little to no resemblance to the Nintendo-authored game.

Mega Drive version differences[edit]

The SEGA Mega Drive version of the game makes a close attempt to replicate the SNES Version, and may have been created after the release of the SNES version. However, it is not a direct port, and differs in many ways. The most noticeable difference is that it has a different title screen, which unlike the SNES version is not animated; and the misspelling of "Arcade Mode" seen on the original SNES game was corrected.

The Mega Drive version's graphics are subtly improved compared to the SNES, as is the case with most games of the era; but the two games appear to use the same sprites and art style, so little difference is noticed. The Mega Drive version also has an animated transition between fights, and begins fights with an animation of a Poké Ball being thrown in, neither of which existed in the SNES release.

The characters that appear within the game, and their move sets, are the same for both games. However, the actual fighting system is vastly different. While the "charge power to use moves" mechanic remains, the charging speed is vastly improved, making for a faster game. However, after one character performs a move, both user's power bars are drained completely and must be recharged again. This prevents the user from storing charge in order to use multiple moves in a short period, like in the SNES game. The charging system of unlocking each move in turn as each quarter of the bar is filled remains unchanged, as does the method of using each move. The move selection panel remains on screen at all times, and will show the moves currently available to use in white, and moves you are not charged enough to use yet in grey. Unlike the SNES version, however, the moves are represented simply as "Move 1", "Move 2" etc, with the actual move's name only appearing during the attacking animation. This can make it difficult for the player to know which move they are selecting to use in their attack.

The Mega Drive version is quite incomplete compared to the SNES version, and appears to only have AI for Koffing (Dogas) implemented into the game. Thus, all fights in Arcade Mode always start with Koffing, and while the game will appear to choose a new competitor and start the next round if he is beaten, the game will always reset while preparing the second round, preventing further play. VS Mode still works as normal and allows all characters to be played. The Mega Drive version is heavily disliked compared to the SNES game due to the comparative lack of game play, although the changes between the two games mean that the Mega Drive version is still occasionally sought after.