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New Super Mario Bros.

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New Super Mario Brothers (ニュー・スーパーマリオ ブラザーズ, Nyū Sūpā Mario Burazāzu) is a side-scrolling platforming video game published and developed by Nintendo for the Nintendo DS handheld video game console. It was first released in North America on May 15, 2006, and was released ten days later in Japan on May 25, 2006, in Australia on June 8, 2006, in Europe on June 30, 2006, and in South Korea on March 8, 2007. It is the first original side-scrolling platform game starring Mario since Super Mario Land 2: 6 Golden Coins.

Gameplay[edit]

Single player[edit]

New Super Mario Bros. was inspired by the original Super Mario Bros. (SMB) game, but also incorporates elements from later Mario releases such as Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, and Super Mario 64. The design of the world map is also similar to Super Mario Bros. 3 and Super Mario World. The game is a 2D Platformer with 3D gaprhics, however, while the main characters and villains are true 3-dimensional, most of the lesser enemies and objects are pre-rendered sprites on 2-dimensional backgrounds, resulting in a 2.5D effect.

As in past games, Mario can collect coins, stomp on enemies, and grab Super Mushrooms from blocks, causing him to grow into "Super Mario", as well as getting a Fire Flower to turn into "Fire Mario". Unlike other games in the Super Mario series, such as Super Mario Bros. 3, Super Mario World, and Super Mario 64, flying is not a critical aspect in this game.

Many traditional moves from Mario's 3-D games reappear in this 2-D Mario adventure, including the ground pound, triple jump, and wall jump. Some enemies have also been carried over, such as Petey Piranha, and so have helpful characters such as the blue Loch Ness-style monster from Mario 64.

Challenge Mode[edit]

Main Article: New Super Mario Bros. Cheats#Challenge Mode

Multiplayer[edit]

The multiplayer mode supports two players (Mario and Luigi) as they duke it out over one of five stages, trying to lay claim to a set number of Big Stars before the other player. Both players can attack each other to try and steal the Stars the other player grabbed, and Ground-Pounding a player will make him or her lose three Big Stars instead of one. In addition, many of the minigames previously found in Super Mario 64 DS are brought back and now offer a multiplayer option for added replay value. Both modes can be played multiplayer with one DS game cartridge and two handhelds for the fight stages or up to four handhelds for the minigames, via the DS Download Play feature.

Power-ups[edit]

As in many platforming games, New Super Mario Bros contains many items that can "power up" your character. There are seven of these items in New Super Mario Bros, and each of these power-ups have ups and downs.

Classic Power-ups[edit]

Many of the Power-ups are the "classic" power-ups that have appeared many times in previous games and have now become very much associated with the Mario Franchise. One such item is known as the Super Mushroom. This mushroom causes the player to grow to twice their size, a transformation called "Super Mario" or "Super Luigi", depending on the character being played.

Another classic Power-up that makes a return is the Fire Flower. This power-up, similar in looks to a flower, turns Mario into "Fire Mario" (or Luigi into "Fire Luigi"). In this transformation, you can shoot Fire Balls from the palm of your hand - an attack that is usually very effective against weaker enemies. The Super Mushroom and Fire Flower serve another useful purpose. Normally when Mario is hit by an enemy, he dies and loses a life. However, if you are hit by an enemy while transformed by this item, you stay alive but are shrunk back to regular Mario or Luigi, with your powers removed.

The 1-Up mushroom is another classic item that makes a return in this game. This item gives you an extra life, allowing you one further chance to continue the game if you die. The final classic power-up making a return in this game is the Starman. This item makes your character invincible for about five seconds. During this time, if you run into or get hit by an enemy, the enemy will recieve damage while you remain unharmed. Hits while you are invincible start a combo, with every hit after the seventh being worth an extra life. A good strategy, therefore, is to keep running in one direction and attempt to hit everything while the power-up is still active. Being under the influence of a Starman can also make chains of hidden silver coins appear, which can then be collected; or can make a number of ?-Blocks following it also spawn Starmen, allowing the effect to continue for longer if they are collected in time.

Game-exclusive Power-ups[edit]

New Super Mario Bros introduces two new Powerups, both of which have not appeared in any other videogame within the Mario Bros franchise so far.

The first of these Power-ups is the Mini Mushroom. This mushroom has a similar appearance to the Super Mushroom, but is smaller in size and has a blue cap instead of a red cap. When Mario touches or uses one of these items, he shrinks to a tiny version of his regular self. This tiny form of Mario can jump much higher and stay in the air longer than Mario, and is also fast enough to run over water. Mini Mario can also enter the thin pipes that are too small for the other forms of Mario to enter. However, Mini Mario is incapable of doing damage to enemies and will simply bounce off them, unless he uses the "ground pound". Worse, he instantly dies if hit.

Mini Mushrooms are required to unlock many hidden paths in New Super Mario Bros, as many of the hidden "Alternate Exits" can only be found by entering hidden pipes or jumping to a pipe higher up in the level. In addition, if the player completes the final level in World 2 or World 5 as Mini Mario, Mario will leave the Castle using a lower down path, unlocking the secret World 4 and World 7, respectively.

The other new Power-up is a Mega Mushroom. This mushroom has a very wide cap with an orange colour. If Mario touches or uses this Mushroom, He will grow to a collosal size for about ten seconds, becoming "Mega Mario". Mega Mario knocks out any enemy he hits and can also break pipes and bricks if he runs into them. He can also make coins and/or Goombas appear if he uses the "ground pound". Mega Mario is also impervious to damage until the power-up wears out. When the power-up wears out, Mario will shrink and become Super Mario.