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Mighty Bomb Jack

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Mighty Bomb Jack is an Arcade game made in 1987 by Tecmo, and later released for the Nintendo Entertainment System (NES), Amiga, Atari ST and Commodore 64. The NES version is arguably the most fondly remembered by gaming fans, and was re-released on the Wii Virtual Console on May 7, 2007.

[edit] Plot

The hero of the game, Jack, must make his way through 16 levels of a pyramid in order to defeat the demon Belzebut (possible corruption of Beelzebub, old-fashioned name for the Devil) and rescue the royal Pamera family.

[edit] Gameplay

Each level is split into two parts; an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from the game's Prequel, Bomb Jack. Action zones can be split up into several portions, and contain Power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Money Bags give you extra points equal to the number printed on the bag. Mighty Drinks add 10 seconds to the game's timer. Mighty Coins can be stored up and then used at will (by pressing B) to change Jack's colour and give him special powers. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.

To prevent the player from becoming too "greedy", the game automatically sends the player to a Torture Room if they obtain more than 9 Mighty Coins or 99 seconds on the game's timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds, and the game recommences from the beginning of the current level.

[edit] Jack's Powers

By changing the colour of Jack's suit, he temporarily gains certain powers. Each change lasts a short time, after which he reverts to the previous colour in the sequence.

[edit] Red

Jack's starting colour; has no special powers and cannot open orange-coloured chests.

[edit] Blue

Allows Jack to open orange treasure chests by jumping on them. Obtained by using a Mighty Coin as red Jack.

[edit] Orange

Allows Jack to open any treasure chest of any colour by simply touching it from the side. Obtained by using a Mighty Coin as blue Jack.

[edit] Green

Gives the same benefits as Orange Jack, and also transforms all enemies on the screen into coins for 5 seconds. If the coins are not collected by this time then they transform back into enemies. Obtained by using a Mighty Coin as orange Jack. The effect cannot be used again by the player as long as Jack remains green. The "enemies to coins" effect can also be obtained by collecting a circular power-up marked "P" that occasionally can be found in chests. 


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